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- //
- // lab.scr
- //
- // This file is parsed by actors. It sets up the AI states.
- //
-
- local.self enemy
- local.self ignoreall
-
- local.self definestate idle global/baseai.scr::idle
- local.self definestate twitch global/baseai.scr::twitch
- local.self definestate pain global/baseai.scr::pain
- local.self definestate opendoor global/baseai.scr::opendoor
- local.self definestate jump global/baseai.scr::jump
- local.self definestate sightenemy global/baseai.scr::flee
- local.self definestate default_sightenemy global/baseai.scr::flee
- local.self definestate weaponsound global/baseai.scr::flee
- local.self definestate painsound global/baseai.scr::hide
- local.self definestate deathsound global/baseai.scr::hide
- local.self definestate breakingsound global/baseai.scr::hide
- local.self definestate mutantsound global/baseai.scr::hide
-
- local.self state idle
-
- end